Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Sorcery
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Sorcery // Land
Tap all creatures target player controls. You may pay X , then choose up to X creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Orderly Plaza
Orderly Plaza enters the battlefield tapped.
: Add or .
Sorcery
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
Sorcery
Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.