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Cards similar to Bonds of Quicksilver (400)

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Aether Storm

Aether Storm

Enchantment

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

2.4 /10
$0.26
An Unearthly Child

An Unearthly Child

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

5.8 /10
$0.08
Annex

Annex

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.

4 /10
$0.30
Apathy

Apathy

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.

2.4 /10
$0.28
Aquatic Incursion

Aquatic Incursion

Enchantment

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Target Merfolk can't be blocked this turn.

5.5 /10
$0.08
Arcane Adaptation

Arcane Adaptation

Enchantment

As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

9 /10
$4.05
Archmage Ascension

Archmage Ascension

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

7.5 /10
$2.27
Attunement

Attunement

Enchantment

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

4.7 /10
$4.34
Aura Flux

Aura Flux

Enchantment

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."

2.6 /10
$0.25
Bident of Thassa

Bident of Thassa

Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.

9.8 /10
$1.16
Bind the Monster

Bind the Monster

Enchantment — Aura

Enchant creature
When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power.
Enchanted creature doesn't untap during its controller's untap step.

3.6 /10
$0.01
Bitter Chill

Bitter Chill

Enchantment — Aura

Enchant creature
When Bitter Chill enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When Bitter Chill is put into a graveyard from the battlefield, you may pay . If you do, scry 1, then draw a card.

5.9 /10
$0.02
Bubble Snare

Bubble Snare

Enchantment — Aura

Kicker (You may pay an additional as you cast this spell.)
Enchant creature
When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

4.3 /10
$0.03
Candlekeep Sage

Candlekeep Sage

Legendary Enchantment — Background

Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."

8.1 /10
$0.04
Case of the Ransacked Lab

Case of the Ransacked Lab

Enchantment — Case

Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.

8.1 /10
$0.93
Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

9.2 /10
$4.54
Collective Restraint

Collective Restraint

Enchantment

Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

7.8 /10
$5.54
Controlled Instincts

Controlled Instincts

Enchantment — Aura

Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.

0.6 /10
$0.11
Copy Enchantment

Copy Enchantment

Enchantment

You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.

8.6 /10
$0.29
Corruption of Towashi

Corruption of Towashi

Enchantment

When Corruption of Towashi enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever a permanent you control transforms or a permanent enters the battlefield under your control transformed, you may draw a card. Do this only once each turn.

5 /10
$0.02
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