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Cards similar to Cathedral Membrane (400)

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Cattibrie of Mithral Hall

Catti-brie of Mithral Hall

Legendary Creature — Human Archer (2/2)

First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.

6.1 /10
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Charismatic Conqueror

Charismatic Conqueror

Creature — Vampire Soldier (2/2)

Vigilance
Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

9.2 /10
~$22
Charming Prince

Charming Prince

Creature — Human Noble (2/2)

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

9.4 /10
$1.53
Checkpoint Officer

Checkpoint Officer

Creature — Human Soldier (1/2)

, : Tap target creature.

2.4 /10
$0.01
Citizens Crowbar

Citizen's Crowbar

Artifact — Equipment

When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.
Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.1 /10
$0.08
Clarion Spirit

Clarion Spirit

Creature — Spirit (2/2)

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

7.7 /10
$0.18
ClayFired Bricks  Cosmium Kiln

Clay-Fired Bricks // Cosmium Kiln

Artifact // Artifact

When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Cosmium Kiln

When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.
Creatures you control get +1/+1.

6.1 /10
$0.02
Clergy enVec

Clergy en-Vec

Creature — Human Cleric (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.

0.9 /10
$0.21
Cleric of the Forward Order

Cleric of the Forward Order

Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

0.7 /10
$0.06
Collectors Cage

Collector's Cage

Artifact

Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
, : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

4.3 /10
$4.59
Conjurers Mantle

Conjurer's Mantle

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip

8.1 /10
$0.62
Containment Priest

Containment Priest

Creature — Human Cleric (2/2)

Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

8.9 /10
$0.63
Countless Gears Renegade

Countless Gears Renegade

Creature — Dwarf Artificer (2/2)

Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

2.2 /10
$0.03
Crimson Acolyte

Crimson Acolyte

Creature — Human Cleric (1/1)

Protection from red
: Target creature gains protection from red until end of turn.

1.5 /10
$1.77
Daring Skyjek

Daring Skyjek

Creature — Human Knight (3/1)

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

2.1 /10
$0.20
Daru Spiritualist

Daru Spiritualist

Creature — Human Cleric (1/1)

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

2.5 /10
$0.27
Dauntless River Marshal

Dauntless River Marshal

Creature — Human Soldier (2/1)

Dauntless River Marshal gets +1/+1 as long as you control an Island.
: Tap target creature.

0.5 /10
$0.08
Daybreak Charger

Daybreak Charger

Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

3.7 /10
$0.02
Delvers Torch

Delver's Torch

Artifact — Equipment

Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.7 /10
$0.02
Distinguished Conjurer

Distinguished Conjurer

Creature — Human Wizard (1/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.

8 /10
$0.10
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