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Cards similar to Cephalid Pathmage (400)

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Slippery Scoundrel

Slippery Scoundrel

Creature — Human Pirate (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

6.9 /10
$0.15
Smart Ass

Smart Ass

Creature — Donkey Wizard (3/1)

Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.

10 /10
$0.19
Storm Fleet Negotiator

Storm Fleet Negotiator

Creature — Siren Pirate (2/2)

Flying
Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

6.6 /10
$0.13
SureFooted Infiltrator

Sure-Footed Infiltrator

Creature — Merfolk Rogue (2/3)

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

6.3 /10
$0.06
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.20
Swimmer in Nightmares

Swimmer in Nightmares

Creature — Nightmare Merfolk (1/4)

Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.
Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.

1.6 /10
$0.11
Talas Warrior

Talas Warrior

Creature — Human Pirate Warrior (2/2)

Talas Warrior can't be blocked.

3 /10
$6.38
Tawnos Solemn Survivor

Tawnos, Solemn Survivor

Legendary Creature — Human Artificer (1/3)

, : Create a token that's a copy of up to one target artifact token you control. Mill two cards.
, , Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.

6.6 /10
$0.25
Tome Anima

Tome Anima

Creature — Spirit (3/3)

Tome Anima can't be blocked as long as you've drawn two or more cards this turn.

1.8 /10
$0.02
Vedalken Infiltrator

Vedalken Infiltrator

Creature — Vedalken Rogue (1/3)

Vedalken Infiltrator can't be blocked.
Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.

4.8 /10
$0.03
Vodalian Hexcatcher

Vodalian Hexcatcher

Creature — Merfolk Wizard (1/1)

Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .

8.4 /10
$4.06
Voidmage Prodigy

Voidmage Prodigy

Creature — Human Wizard (2/1)

, Sacrifice a Wizard: Counter target spell.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

6.5 /10
$1.64
Vortex Runner

Vortex Runner

Creature — Human Wizard (2/3)

As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.

2.1 /10
$0.03
Waterwind Scout

Waterwind Scout

Creature — Merfolk Scout (2/2)

Flying
When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

3.8 /10
$0.03
Wave Elemental

Wave Elemental

Creature — Elemental (2/3)

, , Sacrifice Wave Elemental: Tap up to three target creatures without flying.

0.1 /10
$0.19
Wormfang Crab

Wormfang Crab

Creature — Nightmare Crab (3/6)

Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3.6 /10
$0.20
YuanTi Malison

Yuan-Ti Malison

Creature — Snake Rogue (2/1)

Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

8.1 /10
$0.20
Adric Mathematical Genius

Adric, Mathematical Genius

Legendary Creature — Human Artificer (1/1)

, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — , Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)

6.7 /10
$0.13
Arcum Dagsson

Arcum Dagsson

Legendary Creature — Human Artificer (2/2)

: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.

8.3 /10
$9.43
Avalanche Caller

Avalanche Caller

Snow Creature — Human Wizard (1/3)

: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

6.3 /10
$0.10
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