Enchantment
When Free-for-All enters the battlefield, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.
When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Enchantment — Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
Enchantment
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has ", Discard a card: Untap this creature."
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Invocation of the Founders
Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
Enchantment
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment — Aura
Enchant creature
When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
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