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Cards similar to Coral Trickster (400)

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Merfolk Traders

Merfolk Traders

Creature — Merfolk (1/2)

When Merfolk Traders enters the battlefield, draw a card, then discard a card.

2 /10
$0.16
Mindreaver

Mindreaver

Creature — Human Wizard (2/1)

Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.
, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.

0.6 /10
$0.11
MoonCircuit Hacker

Moon-Circuit Hacker

Enchantment Creature — Human Ninja (2/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

8.9 /10
$0.07
Narcomoeba

Narcomoeba

Creature — Illusion (1/1)

Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

5.8 /10
$1.58
Nardole Resourceful Cyborg

Nardole, Resourceful Cyborg

Legendary Artifact Creature — Scientist (1/2)

: Add for each counter on Nardole. Spend this mana only to cast noncreature spells.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Doctor's companion (You can have two commanders if the other is the Doctor.)

4.7 /10
$0.20
Neurok Familiar

Neurok Familiar

Creature — Bird (1/1)

Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

0.2 /10
$0.13
Oculus

Oculus

Creature — Phyrexian Homunculus (1/1)

When Oculus dies, you may draw a card.

2.7 /10
$0.04
Omenspeaker

Omenspeaker

Creature — Human Wizard (1/3)

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.8 /10
$0.07
Owl Familiar

Owl Familiar

Creature — Bird (1/1)

Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.

3.1 /10
$0.50
Palace Familiar

Palace Familiar

Creature — Bird (1/1)

Flying
When Palace Familiar dies, draw a card.

4.4 /10
$0.06
Phantom Whelp

Phantom Whelp

Creature — Illusion Dog (2/2)

When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

0.4 /10
$0.11
Piper Wright Publick Reporter

Piper Wright, Publick Reporter

Legendary Creature — Human Detective (1/2)

Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.

6.2 /10
$0.23
Protean Thaumaturge

Protean Thaumaturge

Creature — Human Wizard (1/1)

Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.

7.9 /10
$0.17
PurpleCrystal Crab

Purple-Crystal Crab

Creature — Crab (1/1)

When Purple-Crystal Crab dies, draw a card.

5.1 /10
$0.39
Quickling

Quickling

Creature — Faerie Rogue (2/2)

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

7.6 /10
$0.06
Ringskipper

Ringskipper

Creature — Faerie Wizard (1/1)

Flying
When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

3.9 /10
$0.17
River Herald Scout

River Herald Scout

Creature — Merfolk Scout (1/2)

When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4.8 /10
$0.01
Sage of Hours

Sage of Hours

Creature — Human Wizard (1/1)

Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

7.8 /10
$3.78
Sage Owl

Sage Owl

Creature — Bird (1/1)

Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

6.4 /10
$0.16
Sages Row Savant

Sage's Row Savant

Creature — Vedalken Wizard (2/1)

When Sage's Row Savant enters the battlefield, scry 2.

3.6 /10
$0.02
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