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Cards similar to Crackling Perimeter (400)

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The Brothers War

The Brothers' War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.

6.5 /10
$2.01
The First Eruption

The First Eruption

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The First Eruption deals 1 damage to each creature without flying.
II — Add .
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

3.2 /10
$0.06
The Flux

The Flux

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six .

6.9 /10
$0.23
Urabrask  The Great Work

Urabrask // The Great Work

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/4)

First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.

The Great Work

(As this Saga enters and after your draw step, add a lore counter.)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up)

9.5 /10
~$17
Uthgardt Fury

Uthgardt Fury

Enchantment

When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.
Damage isn't removed from creatures your opponents control during cleanup steps.

10 /10
--
Valakut Exploration

Valakut Exploration

Enchantment

Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.

9.5 /10
$2.05
Witch Hunt

Witch Hunt

Enchantment

Players can't gain life.
At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

5.4 /10
$0.36
Aether Sting

Aether Sting

Enchantment

Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.

6.3 /10
$0.51
Antagonism

Antagonism

Enchantment

At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.

2.3 /10
$0.38
Bloodfire Infusion

Bloodfire Infusion

Enchantment — Aura

Enchant creature you control
, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

2.9 /10
$0.11
Bulwark

Bulwark

Enchantment

At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.

2.3 /10
$0.33
Burning Earth

Burning Earth

Enchantment

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

8.5 /10
$2.54
Case of the Gateway Express

Case of the Gateway Express

Enchantment — Case

When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.

3.6 /10
$0.14
Close Quarters

Close Quarters

Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

2.6 /10
$0.28
Collapsing Borders

Collapsing Borders

Enchantment

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.

2.7 /10
$0.39
Dizzying Gaze

Dizzying Gaze

Enchantment — Aura

Enchant creature you control
: Enchanted creature deals 1 damage to target creature with flying.

1.1 /10
$0.19
Dreamstalker Manticore

Dreamstalker Manticore

Enchantment Creature — Manticore (4/2)

Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.

2.2 /10
$0.05
Festering Wound

Festering Wound

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.

3.5 /10
$0.33
FiveAlarm Fire

Five-Alarm Fire

Enchantment

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.

4.6 /10
$0.21
Forgeborn Oreads

Forgeborn Oreads

Enchantment Creature — Nymph (4/2)

Constellation — Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to any target.

5.7 /10
$0.27
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