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Cards similar to Deeproot Waters (400)

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Spectral Cloak

Spectral Cloak

Enchantment — Aura

Enchant creature
Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

0.7 /10
$3.84
Spectral Prison

Spectral Prison

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

0.8 /10
$0.02
Squeeze

Squeeze

Enchantment

Sorcery spells cost more to cast.

2 /10
$0.29
Standstill

Standstill

Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

6.2 /10
$4.67
Stratus Walk

Stratus Walk

Enchantment — Aura

Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.

3.1 /10
$0.05
Sunken City

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .
Blue creatures get +1/+1.

1.4 /10
$0.06
Sword Coast Sailor

Sword Coast Sailor

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."

8.3 /10
$0.11
Take Flight

Take Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

4.4 /10
$0.04
Tamiyo Meets the Story Circle

Tamiyo Meets the Story Circle

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn.
II — Discard any number of cards, then investigate twice for each card discarded this way.
III — Shuffle up to three target cards from your graveyard into your library.

0.9 /10
$0.22
Teferis Realm

Teferi's Realm

World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

3.2 /10
$2.06
Teferis Veil

Teferi's Veil

Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

7 /10
$0.55
Thassa DeepDwelling

Thassa, Deep-Dwelling

Legendary Enchantment Creature — God (6/5)

Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.

9.7 /10
~$17
Thassa God of the Sea

Thassa, God of the Sea

Legendary Enchantment Creature — God (5/5)

Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.

9.4 /10
$4.58
The Antiquities War

The Antiquities War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

7.6 /10
$0.28
Threads of Disloyalty

Threads of Disloyalty

Enchantment — Aura

Enchant creature with mana value 2 or less
You control enchanted creature.

3.1 /10
$0.33
Undertow

Undertow

Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

0.1 /10
$1.52
Zephids Embrace

Zephid's Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

2.8 /10
$0.32
Zoetic Glyph

Zoetic Glyph

Enchantment — Aura

Enchant artifact
Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.
When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.

4.2 /10
$0.10
Abduction

Abduction

Enchantment — Aura

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.

4.5 /10
$0.28
Aether Tunnel

Aether Tunnel

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.

7.9 /10
$0.30
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