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Cards similar to Delirium (400)

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Samite Ministration

Samite Ministration

Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

1.4 /10
$0.20
Sivvis Ruse

Sivvi's Ruse

Instant

If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.

1.9 /10
$0.16
Sunfire Balm

Sunfire Balm

Instant

Prevent the next 4 damage that would be dealt to any target this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.

0.6 /10
$0.13
Swift Maneuver

Swift Maneuver

Instant

Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.

1.1 /10
$0.03
Treetop Defense

Treetop Defense

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)

0.1 /10
$0.65
Warriors Stand

Warrior's Stand

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.

0.5 /10
$0.26
Withstand

Withstand

Instant

Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.

0.8 /10
$0.06
Bind to Secrecy

Bind to Secrecy

Instant

Choose one —
• Counter target noncreature spell.
• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.

10 /10
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Electrosiphon

Electrosiphon

Instant

Counter target spell. You get an amount of (energy counters) equal to its mana value.

6 /10
$0.13
Essence Vortex

Essence Vortex

Instant

Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.

1.6 /10
$0.31
Izzet Charm

Izzet Charm

Instant

Choose one —
• Counter target noncreature spell unless its controller pays .
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.

9.5 /10
$0.30
Klauths Will

Klauth's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.

9 /10
$4.33
Riths Charm

Rith's Charm

Instant

Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.

5.8 /10
$0.29
Vanish into Memory

Vanish into Memory

Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

6.2 /10
$0.30
Blitz of the ThunderRaptor

Blitz of the Thunder-Raptor

Instant

Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.

5.5 /10
$0.10
Calibrated Blast

Calibrated Blast

Instant

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.5 /10
$0.11
Dark Dabbling

Dark Dabbling

Instant

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

6.1 /10
$0.07
Delayed Blast Fireball

Delayed Blast Fireball

Instant

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.6 /10
~$16
Friendly Fire

Friendly Fire

Instant

Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.

1.5 /10
$0.09
Grab the Reins

Grab the Reins

Instant

Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine (Choose both if you pay the entwine cost.)

6.7 /10
$0.34
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