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Cards similar to Dispersing Orb (400)

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Jaces Sanctum

Jace's Sanctum

Enchantment

Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

9.4 /10
$0.93
Kindred Discovery

Kindred Discovery

Enchantment

As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

9.9 /10
$4.54
Levitation

Levitation

Enchantment

Creatures you control have flying.

7.3 /10
$0.28
Mechanized Production

Mechanized Production

Enchantment — Aura

Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

9.5 /10
$0.62
Mind Control

Mind Control

Enchantment — Aura

Enchant creature
You control enchanted creature.

6.5 /10
$0.11
Mind Unbound

Mind Unbound

Enchantment

At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.

6.4 /10
$0.59
Mystic Decree

Mystic Decree

World Enchantment

All creatures lose flying and islandwalk.

2.4 /10
$1.10
Necroduality

Necroduality

Enchantment

Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.

9.1 /10
~$12
Netherese PuzzleWard

Netherese Puzzle-Ward

Enchantment

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

8.2 /10
$0.52
Nyxborn Seaguard

Nyxborn Seaguard

Enchantment Creature — Merfolk Soldier (2/5)

1.4 /10
$0.05
Oath of Teferi

Oath of Teferi

Legendary Enchantment

When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

9.3 /10
$0.59
Ocular Halo

Ocular Halo

Enchantment — Aura

Enchant creature
Enchanted creature has ": Draw a card."
: Enchanted creature gains vigilance until end of turn.

2.1 /10
$0.12
Oracles Insight

Oracle's Insight

Enchantment — Aura

Enchant creature
Enchanted creature has ": Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

3.7 /10
$0.03
Precognition Field

Precognition Field

Enchantment

You may look at the top card of your library any time.
You may cast instant and sorcery spells from the top of your library.
: Exile the top card of your library.

6.8 /10
$0.18
Psychic Possession

Psychic Possession

Enchantment — Aura

Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.

6 /10
$2.78
Reconnaissance Mission

Reconnaissance Mission

Enchantment

Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)

9.8 /10
$0.42
Rings a Bell

Rings a Bell

Enchantment

As Rings a Bell enters the battlefield, choose a word with four or more letters.
After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.

10 /10
$0.10
Rising Waters

Rising Waters

Enchantment

Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.

5.3 /10
$1.47
Rooftop Storm

Rooftop Storm

Enchantment

You may pay rather than pay the mana cost for Zombie creature spells you cast.

9.4 /10
$2.13
Sanctum of Calm Waters

Sanctum of Calm Waters

Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

8.6 /10
$0.28
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