Creature — Human Rogue (3/2)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Creature — Skeleton (1/1)
: Return Persistent Specimen from your graveyard to the battlefield tapped.
Creature — Snake (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Phyrexian Insect (0/1)
Flying
: Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature — Imp (0/1)
Flying
: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature — Goblin Rogue (1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Creature — Zombie Imp (1/1)
Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
Creature — Human Cleric (0/2)
, , Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature — Lizard Mercenary (1/1)
Rampart Crawler can't be blocked by Walls.
Snow Creature — Skeleton (1/1)
: Regenerate Rimebound Dead. ( can be paid with one mana from a snow source.)
Creature — Skeleton (1/2)
: Return Sanitarium Skeleton from your graveyard to your hand.
Creature — Human Cleric (1/1)
A deck can have any number of cards named Shadowborn Apostle.
, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
Creature — Insect (1/2)
: Skittering Heartstopper gains deathtouch until end of turn.
Creature — Shade (0/1)
Defender (This creature can't attack.)
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
Creature — Shade (1/1)
Lifelink
: Thirsting Shade gets +1/+1 until end of turn.
Legendary Creature — Vampire Noble (4/4)
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Creature — Spirit (1/1)
Tormented Soul can't block and can't be blocked.
Creature — Rat (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Frog (1/1)
Menace (This creature can't be blocked except by two or more creatures.)
, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.
Creature — Bat (0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
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