Sorcery
This spell costs less to cast if you control two or more legendary creatures.
Scry 2, then draw two cards.
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
Sorcery
If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards.
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Each player mills five cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Return target permanent to its owner's hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Sorcery
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Sorcery
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
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