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Cards similar to Favorable Destiny (400)

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Greater Realm of Preservation

Greater Realm of Preservation

Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

0.8 /10
--
High Noon

High Noon

Enchantment

Each player can't cast more than one spell each turn.
, Sacrifice High Noon: It deals 5 damage to any target.

5.4 /10
$0.44
Hypochondria

Hypochondria

Enchantment

, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.

0.5 /10
$0.14
NyxFleece Ram

Nyx-Fleece Ram

Enchantment Creature — Sheep (0/5)

At the beginning of your upkeep, you gain 1 life.

7.9 /10
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Peace of Mind

Peace of Mind

Enchantment

, Discard a card: You gain 3 life.

4.7 /10
$0.24
Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.

9.3 /10
$0.75
Righteous Aura

Righteous Aura

Enchantment

, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

6.3 /10
$0.28
Rune of Protection Artifacts

Rune of Protection: Artifacts

Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

2 /10
$0.30
Rune of Protection Black

Rune of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.24
Rune of Protection Blue

Rune of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

2.7 /10
$0.21
Rune of Protection Green

Rune of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.23
Rune of Protection Lands

Rune of Protection: Lands

Enchantment

: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

1 /10
$0.45
Rune of Protection Red

Rune of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

3 /10
$0.26
Sanctimony

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

2 /10
$0.13
Soul Echo

Soul Echo

Enchantment

Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

2.5 /10
$1.07
Spirit of the Labyrinth

Spirit of the Labyrinth

Enchantment Creature — Spirit (3/1)

Each player can't draw more than one card each turn.

8.9 /10
$0.99
Spirited Companion

Spirited Companion

Enchantment Creature — Dog (1/1)

When Spirited Companion enters the battlefield, draw a card.

9.7 /10
$0.18
Squees Embrace

Squee's Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.

5.6 /10
$0.28
Staggering Insight

Staggering Insight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

8.2 /10
$0.09
Stony Silence

Stony Silence

Enchantment

Activated abilities of artifacts can't be activated.

8.9 /10
$2.16
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