Creature — Zombie Beast (5/4)
Menace
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Creature — Zombie Imp (1/1)
Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
Creature — Lizard Mercenary (1/1)
Rampart Crawler can't be blocked by Walls.
Snow Creature — Skeleton (1/1)
: Regenerate Rimebound Dead. ( can be paid with one mana from a snow source.)
Creature — Skeleton (1/2)
: Return Sanitarium Skeleton from your graveyard to your hand.
Creature — Rat (1/1)
, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
Creature — Insect (1/2)
: Skittering Heartstopper gains deathtouch until end of turn.
Creature — Plant Zombie (1/1)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Dinosaur (3/2)
Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.
Creatures your opponents control with -1/-1 counters on them can't block.
Creature — Insect Bat (1/1)
Flying
Stirge can't block.
Blood Drain — , Pay 1 life, Sacrifice Stirge: Draw a card.
Creature — Shade (1/1)
Lifelink
: Thirsting Shade gets +1/+1 until end of turn.
Creature — Spirit (1/1)
Tormented Soul can't block and can't be blocked.
Creature — Vampire Warrior (2/2)
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Creature — Vampire (0/3)
, : Each opponent loses 1 life and you gain 1 life.
Creature — Human Soldier (1/1)
: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
Creature — Zombie Crocodile Demon (5/5)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
Creature — Demon (5/4)
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling (, Discard this card: Draw a card.)
Enchantment — Aura Cartouche
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
Creature — Human Scout (0/1)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.
Creature — Crocodile (2/3)
When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
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