Enchantment
, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
: Return Volrath's Curse to its owner's hand.
Enchantment — Aura
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Snow Enchantment — Aura
Enchant creature
When Winter's Rest enters the battlefield, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get (two energy counters).
Enchanted creature gets -4/-0.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
Enchantment — Aura
Enchant creature
Enchanted creature gets -5/-0.
: Return Agoraphobia to its owner's hand.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Enchantment — Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Aura swap (: Exchange this Aura with an Aura card in your hand.)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Target creature gains flying until end of turn.
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."
Enchantment — Aura
Enchant creature
, Tap an untapped creature you control: Untap enchanted creature.
Enchantment — Aura
Enchant artifact or creature
When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
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