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Cards similar to Goblin General (400)

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Clamor Shaman

Clamor Shaman

Creature — Goblin Shaman (1/1)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

4.4 /10
$0.05
Dwarven ForgeChanter

Dwarven Forge-Chanter

Creature — Dwarf Wizard (1/3)

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

5.3 /10
$0.05
Frontier Warmonger

Frontier Warmonger

Creature — Human Warrior (4/4)

Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.

8.9 /10
$0.08
Ghitu Amplifier

Ghitu Amplifier

Creature — Human Wizard (1/2)

Kicker (You may pay an additional as you cast this spell.)
When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.
Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.

3.5 /10
$0.01
Glin Dwarf Emissary

Glóin, Dwarf Emissary

Legendary Creature — Dwarf Advisor (3/3)

Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

8.6 /10
$0.24
Goblin Elite Infantry

Goblin Elite Infantry

Creature — Goblin Warrior (2/2)

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

0.5 /10
$0.17
Goblin Fireleaper

Goblin Fireleaper

Creature — Goblin Warrior (1/1)

: Goblin Fireleaper gets +1/+0 until end of turn.
When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls.

4.4 /10
$0.03
Goblin Flotilla

Goblin Flotilla

Creature — Goblin (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

0.6 /10
$0.62
Goblin Heelcutter

Goblin Heelcutter

Creature — Goblin Berserker (3/2)

Whenever Goblin Heelcutter attacks, target creature can't block this turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3.9 /10
$0.13
Goblin Locksmith

Goblin Locksmith

Creature — Goblin Rogue (2/1)

Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.

2.5 /10
$0.04
Hellrider

Hellrider

Creature — Devil (3/3)

Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

9 /10
$1.10
Hobgoblin Bandit Lord

Hobgoblin Bandit Lord

Creature — Goblin Rogue (2/3)

Other Goblins you control get +1/+1.
, : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

8.9 /10
$1.80
Hunter Sliver

Hunter Sliver

Creature — Sliver (1/1)

All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)

6.5 /10
$0.50
Instigator Gang  Wildblood Pack

Instigator Gang // Wildblood Pack

Creature — Human Werewolf // Creature — Werewolf (2/3)

Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

Wildblood Pack

Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

7.2 /10
$0.82
Kruin Striker

Kruin Striker

Creature — Human Warrior (2/1)

Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.

2.7 /10
$0.01
Loyal Apprentice

Loyal Apprentice

Creature — Human Artificer (2/1)

Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

9.7 /10
$0.15
Makindi Sliderunner

Makindi Sliderunner

Creature — Beast (2/1)

Trample
Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

2 /10
$0.02
Marauding Raptor

Marauding Raptor

Creature — Dinosaur (2/3)

Creature spells you cast cost less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

9.2 /10
$1.24
Marchesas Smuggler

Marchesa's Smuggler

Creature — Human Rogue (1/1)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
: Target creature you control gains haste until end of turn and can't be blocked this turn.

3.3 /10
$0.21
Mazzy Truesword Paladin

Mazzy, Truesword Paladin

Legendary Creature — Halfling Knight (3/4)

Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.

6.4 /10
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