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Cards similar to Hunting Wilds (400)

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Relentless Pursuit

Relentless Pursuit

Sorcery

Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

4.6 /10
$0.02
Rise of the Varmints

Rise of the Varmints

Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.7 /10
$0.02
Rites of Spring

Rites of Spring

Sorcery

Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.

5.2 /10
$0.17
Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

7.9 /10
$0.24
Scout the Borders

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

3.5 /10
$0.04
Seeds of Innocence

Seeds of Innocence

Sorcery

Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.

3.5 /10
$5.98
Shadowbeast Sighting

Shadowbeast Sighting

Sorcery

Create a 4/4 green Beast creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2.5 /10
$0.01
Sound the Call

Sound the Call

Sorcery

Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

0.1 /10
$0.05
Split the Spoils

Split the Spoils

Sorcery

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

4.6 /10
--
Spore Burst

Spore Burst

Sorcery

Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.

2.3 /10
$0.14
Stunted Growth

Stunted Growth

Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

0.6 /10
--
Sunbringers Touch

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

3 /10
$0.11
Triumph of the Hordes

Triumph of the Hordes

Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

9.7 /10
~$15
Trumpeting Herd

Trumpeting Herd

Sorcery

Create a 3/3 green Elephant creature token.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3.1 /10
$0.03
Undercity Upheaval

Undercity Upheaval

Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

4.3 /10
--
Walk with the Ancestors

Walk with the Ancestors

Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.5 /10
$0.05
Wave of Vitriol

Wave of Vitriol

Sorcery

Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.

6.7 /10
$0.97
Whirlwind

Whirlwind

Sorcery

Destroy all creatures with flying.

5.8 /10
$0.85
Aggressive Sabotage

Aggressive Sabotage

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.

2.8 /10
$0.01
All Suns Dawn

All Suns' Dawn

Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

5.9 /10
$0.27
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