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Cards similar to Impetuous Devils (400)

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Lithophage

Lithophage

Creature — Insect (7/7)

At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.

0.2 /10
$0.18
Manaform Hellkite

Manaform Hellkite

Creature — Dragon (4/4)

Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

8.3 /10
$1.62
Manticore Eternal

Manticore Eternal

Creature — Zombie Manticore (5/4)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Manticore Eternal attacks each combat if able.

2.1 /10
$0.03
Mondronen Shaman  Tovolars Magehunter

Mondronen Shaman // Tovolar's Magehunter

Creature — Human Shaman Werewolf // Creature — Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

Tovolar's Magehunter

Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.

6.6 /10
$0.49
Mount Velus Manticore

Mount Velus Manticore

Enchantment Creature — Manticore (3/4)

At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.

0.9 /10
$0.03
Orcish Squatters

Orcish Squatters

Creature — Orc (2/3)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

1.6 /10
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Professional FaceBreaker

Professional Face-Breaker

Creature — Human Warrior (2/3)

Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

9.9 /10
$7.87
Purifying Dragon

Purifying Dragon

Creature — Dragon (4/3)

Flying
Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.

3.4 /10
$0.05
Rampaging Raptor

Rampaging Raptor

Creature — Dinosaur (4/4)

Trample, haste
: Rampaging Raptor gets +2/+0 until end of turn.
Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.

6 /10
$0.22
Ronin Cliffrider

Ronin Cliffrider

Creature — Human Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.

4 /10
$0.34
Rukh Egg

Rukh Egg

Creature — Bird Egg (0/3)

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

4.4 /10
$0.41
Scourge Devil

Scourge Devil

Creature — Devil (3/3)

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3 /10
$0.05
Sensation Gorger

Sensation Gorger

Creature — Goblin Shaman (2/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.

5.6 /10
$3.12
Shatterskull Charger

Shatterskull Charger

Creature — Giant Warrior (4/3)

Kicker
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.

5.5 /10
$0.10
Shivan Raptor

Shivan Raptor

Creature — Dinosaur (3/1)

First strike, haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

0.4 /10
$0.23
Sin Prodder

Sin Prodder

Creature — Devil (3/2)

Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

8.5 /10
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Sliver Gravemother

Sliver Gravemother

Legendary Creature — Sliver (6/6)

The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore , where X is its mana value.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

7.7 /10
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Spark Fiend

Spark Fiend

Creature — Beast (5/6)

When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.

10 /10
$0.63
Spellpyre Phoenix

Spellpyre Phoenix

Creature — Phoenix (4/2)

Flying
When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.

5.1 /10
$0.08
Storm Herald

Storm Herald

Creature — Human Shaman (3/2)

Haste
When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

4.8 /10
$0.11
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