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Cards similar to Kelsinko Ranger (400)

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Sacred Guide

Sacred Guide

Creature — Human Cleric (1/1)

, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.

2.3 /10
$0.58
Serra Ascendant

Serra Ascendant

Creature — Human Monk (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

9.7 /10
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Soltari Foot Soldier

Soltari Foot Soldier

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

5.8 /10
$0.24
Soul Warden

Soul Warden

Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you gain 1 life.

9.8 /10
$1.90
Souls Attendant

Soul's Attendant

Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you may gain 1 life.

9.6 /10
$2.92
Speaker of the Heavens

Speaker of the Heavens

Creature — Human Cleric (1/1)

Vigilance, lifelink
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

9.1 /10
$2.18
Stonebinders Familiar

Stonebinder's Familiar

Creature — Spirit Dog (1/1)

Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.

4 /10
$0.04
Thraben Standard Bearer

Thraben Standard Bearer

Creature — Human Soldier (1/1)

, , Discard a card: Create a 1/1 white Human Soldier creature token.

3 /10
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Trained Caracal

Trained Caracal

Creature — Cat (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

5 /10
$0.09
Trapeze Artist

Trapeze Artist

Creature — Human Performer (2/1)

Flying
Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.

0.1 /10
$0.03
Wall of Hope

Wall of Hope

Creature — Wall (0/3)

Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.

6.3 /10
$0.27
Warden of the Inner Sky

Warden of the Inner Sky

Creature — Human Soldier (1/2)

As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.

4.7 /10
$0.77
Wyrms Crossing Patrol

Wyrm's Crossing Patrol

Creature — Human Soldier (1/1)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

7.6 /10
$0.07
Alabaster Leech

Alabaster Leech

Creature — Leech (1/3)

White spells you cast cost more to cast.

1.1 /10
$0.27
Apothecary Initiate

Apothecary Initiate

Creature — Kithkin Cleric (1/1)

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

2.3 /10
$0.12
Ardent Recruit

Ardent Recruit

Creature — Human Soldier (1/1)

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

2.5 /10
$0.10
Aven Skirmisher

Aven Skirmisher

Creature — Bird Warrior (1/1)

Flying

4.4 /10
$0.04
Cathedral Sanctifier

Cathedral Sanctifier

Creature — Human Cleric (1/1)

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

4.2 /10
$0.07
Champion of the Parish

Champion of the Parish

Creature — Human Soldier (1/1)

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

8.7 /10
$1.00
Confessor

Confessor

Creature — Human Cleric (1/1)

Whenever a player discards a card, you may gain 1 life.

3.1 /10
$0.20
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