Creature — Vampire Rogue (3/2)
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Crocodile (4/6)
When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.
Creature — Horror (4/4)
When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.
Creature — Phyrexian Demon (3/5)
When Etched Host Doombringer enters the battlefield, choose one —
• Target opponent loses 2 life and you gain 2 life.
• Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
Creature — Zombie (2/2)
When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
Creature — Faerie Assassin (2/2)
Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
Creature — Elf Warrior (4/3)
Menace (This creature can't be blocked except by two or more creatures.)
When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.
Legendary Creature — Zombie God (5/6)
Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Enchantment Creature — Snake Lamia (4/4)
Lifelink
When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle.
Spells you cast from your graveyard cost less to cast.
Creature — Orc Warrior (3/3)
When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
Creature — Specter (2/2)
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
Creature — Demon (6/3)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
Creature — Spirit (5/4)
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
Creature — Faerie Warlock (3/5)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying
When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life.
Creature — Human Mercenary (2/2)
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
Creature — Elf Assassin (3/3)
When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.
, : Destroy target creature with a counter on it.
Creature — Wall (0/4)
Flash (You may cast this spell any time you could cast an instant.)
Defender
When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
Legendary Creature — Zombie Knight (4/5)
Kicker (You may pay an additional as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
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