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Cards similar to Marhault Elsdragon (400)

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Adaptive Shimmerer

Adaptive Shimmerer

Creature — Insect (0/0)

Flash
Adaptive Shimmerer enters with three +1/+1 counters on it.

2.5 /10
$0.02
Adaptive Snapjaw

Adaptive Snapjaw

Creature — Lizard Beast (6/2)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

2.8 /10
$0.03
Adaptive Sporesinger

Adaptive Sporesinger

Creature — Phyrexian Druid (2/2)

Vigilance
When Adaptive Sporesinger enters, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.9 /10
$0.05
Adarkar Sentinel

Adarkar Sentinel

Artifact Creature — Soldier (3/3)

: Adarkar Sentinel gets +0/+1 until end of turn.

0.5 /10
--
Adarkar Unicorn

Adarkar Unicorn

Creature — Unicorn (2/2)

: Add or . Spend this mana only to pay cumulative upkeep costs.

0.4 /10
$0.12
Adarkar Valkyrie

Adarkar Valkyrie

Snow Creature — Angel (4/5)

Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

7.9 /10
$1.09
Adarkar Wastes

Adarkar Wastes

Land

: Add .
: Add or . Adarkar Wastes deals 1 damage to you.

9.9 /10
$1.45
Adarkar Windform

Adarkar Windform

Snow Creature — Illusion (3/3)

Flying
: Target creature loses flying until end of turn. ( can be paid with one mana from a snow source.)

3 /10
$0.22
AdderStaff Boggart

Adder-Staff Boggart

Creature — Goblin Warrior (2/1)

When Adder-Staff Boggart enters, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1.4 /10
$0.11
Addle

Addle

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

2.5 /10
--
Adeline Resplendent Cathar

Adeline, Resplendent Cathar

Legendary Creature — Human Knight (0/4)

Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

9.8 /10
$6.19
Adeliz the Cinder Wind

Adeliz, the Cinder Wind

Legendary Creature — Human Wizard (2/2)

Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

6.5 /10
$0.12
Adwal Breaker of Chains

Adéwalé, Breaker of Chains

Legendary Creature — Human Assassin Pirate (4/1)

When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.

7.1 /10
$0.06
Adherent of Hope

Adherent of Hope

Creature — Human Soldier (2/1)

At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.

0.5 /10
$0.14
Adipose Offspring

Adipose Offspring

Creature — Alien (2/2)

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When Adipose Offspring enters, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.

4.5 /10
$0.11
Admiral Beckett Brass

Admiral Beckett Brass

Legendary Creature — Human Pirate (3/3)

Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

8.4 /10
$0.50
Admiral Brass Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate (3/3)

When Admiral Brass, Unsinkable enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

7.5 /10
$0.25
Admirals Order

Admiral's Order

Instant

Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost.
Counter target spell.

6.7 /10
$0.32
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