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Cards similar to Mistform Dreamer (400)

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Wall of Wonder

Wall of Wonder

Creature — Wall (1/5)

Defender (This creature can't attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

1.2 /10
$0.64
Weldfast Wingsmith

Weldfast Wingsmith

Creature — Human Artificer (3/3)

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

0.5 /10
$0.06
Whiptongue Frog

Whiptongue Frog

Creature — Frog (1/3)

: Whiptongue Frog gains flying until end of turn.

5.2 /10
$0.25
Wilderness Hypnotist

Wilderness Hypnotist

Creature — Merfolk Wizard (1/3)

: Target red or green creature gets -2/-0 until end of turn.

0.1 /10
$0.07
Windrider Eel

Windrider Eel

Creature — Fish (2/2)

Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

3 /10
$0.09
Wishful Merfolk

Wishful Merfolk

Creature — Merfolk (3/2)

Defender
: Wishful Merfolk loses defender and becomes a Human until end of turn.

1.4 /10
$0.05
   Trespasser

_____ _____ _____ Trespasser

Creature — Human Rogue Guest (2/1)

When this creature enters the battlefield, you may put a name sticker on it.
: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.

1.9 /10
$0.01
Aquamoeba

Aquamoeba

Creature — Elemental Beast (1/3)

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

2.5 /10
$0.23
Archmages Newt

Archmage's Newt

Creature — Salamander Mount (2/2)

Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3

3.9 /10
$0.21
Canyon Crab

Canyon Crab

Creature — Crab (0/5)

: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.

2.6 /10
$0.02
Charix the Raging Isle

Charix, the Raging Isle

Legendary Creature — Leviathan Crab (0/17)

Spells your opponents cast that target Charix, the Raging Isle cost more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

8.9 /10
$0.71
Chronatog

Chronatog

Creature — Atog (1/2)

: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

3.9 /10
$3.24
Cunning Survivor

Cunning Survivor

Creature — Human Warrior (1/3)

Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.

3.2 /10
$0.05
Deeptread Merrow

Deeptread Merrow

Creature — Merfolk Rogue (2/1)

: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

1.7 /10
$0.10
Frilled Oculus

Frilled Oculus

Creature — Homunculus (1/3)

: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.

0.5 /10
$0.03
Grell Philosopher

Grell Philosopher

Creature — Horror Wizard (1/4)

Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.

8.2 /10
$0.14
Hekma Sentinels

Hekma Sentinels

Creature — Human Cleric (2/3)

Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.

1.1 /10
$0.03
Hermitic Nautilus

Hermitic Nautilus

Artifact Creature — Nautilus (1/4)

Vigilance
: Hermitic Nautilus gets +3/-3 until end of turn.

1.7 /10
$0.02
Incursion Specialist

Incursion Specialist

Creature — Human Wizard (1/3)

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.

1.4 /10
$0.11
Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

8 /10
$0.21
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