Creature — Goblin Rogue (1/1)
, : Target creature with power 2 or less can't be blocked this turn.
Creature — Human Mercenary (1/1)
, : Target player shuffles their library.
Creature — Human Warrior (1/1)
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
Creature — Human Wizard (1/2)
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Creature — Elemental (3/1)
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.
Creature — Dwarf Wizard (1/1)
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
Creature — Goblin Warrior (0/2)
Defender
: Spear Spewer deals 1 damage to each player.
Creature — Goblin Shaman (1/1)
: Spikeshot Elder deals damage equal to its power to any target.
Creature — Human Shaman (1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stonewright is paired with another creature, each of those creatures has ": This creature gets +1/+0 until end of turn."
Creature — Sliver (1/1)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Creature — Vampire Noble (1/1)
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
Creature — Kobold (0/1)
Haste
Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature — Human Wizard (1/1)
, : Target player loses 1 life.
, : Target creature gets +1/+1 until end of turn.
Creature — Tiefling Peasant (1/1)
Double team
Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
Creature — Goblin (1/1)
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
Creature — Goblin Rogue (1/1)
Haste
: Tin Street Dodger can't be blocked this turn except by creatures with defender.
Creature — Goblin (1/1)
Haste
Sacrifice Torch Courier: Another target creature gains haste until end of turn.
Creature — Lizard (3/2)
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
Creature — Lizard (1/1)
Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature — Human Citizen (1/1)
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
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