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Cards similar to Paragon of Open Graves (400)

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Anointed Deacon

Anointed Deacon

Creature — Vampire Cleric (3/3)

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

2.2 /10
$0.05
Aphetto Exterminator

Aphetto Exterminator

Creature — Human Wizard (3/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.

3.2 /10
$0.22
ArcoFlagellant

Arco-Flagellant

Creature — Human (3/1)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.

6.3 /10
$0.14
Bala Ged Thief

Bala Ged Thief

Creature — Human Rogue Ally (2/2)

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

4.8 /10
$0.21
Bane of the Living

Bane of the Living

Creature — Insect (4/3)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

7.9 /10
$0.23
Baneblade Scoundrel  Baneclaw Marauder

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Baneclaw Marauder

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2.2 /10
$0.03
BarbedBack Wurm

Barbed-Back Wurm

Creature — Wurm (4/3)

: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

0.1 /10
$0.23
Battlefield Percher

Battlefield Percher

Creature — Bird (2/2)

Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.

0 /10
$0.15
Blaster Combat DJ  Blaster Morale Booster

Blaster, Combat DJ // Blaster, Morale Booster

Legendary Artifact Creature — Robot // Legendary Artifact (3/3)

More Than Meets the Eye (You may cast this card converted for .)
Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
Whenever you put one or more +1/+1 counters on Blaster, convert it.

Blaster, Morale Booster

Modular 3
, : Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.

5.9 /10
$3.65
Blightcaster

Blightcaster

Creature — Human Wizard (2/3)

Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

6.1 /10
$0.12
Bloodsworn Squire  Bloodsworn Knight

Bloodsworn Squire // Bloodsworn Knight

Creature — Vampire Soldier // Creature — Vampire Knight (3/3)

, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

Bloodsworn Knight

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

4.8 /10
$0.03
Bog Naughty

Bog Naughty

Creature — Faerie (3/3)

Flying
, Sacrifice a Food: Target creature gets -3/-3 until end of turn.

3.8 /10
$0.05
Cabal Torturer

Cabal Torturer

Creature — Human Minion (1/1)

, : Target creature gets -1/-1 until end of turn.
Threshold — , : Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.

1.4 /10
$0.14
Cavalier of Night

Cavalier of Night

Creature — Elemental Knight (4/5)

Lifelink
When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.

8.5 /10
$3.96
Chainer Dementia Master

Chainer, Dementia Master

Legendary Creature — Human Minion (3/3)

All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

8.6 /10
$0.11
Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble (0/0)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.

2.1 /10
--
Dauthi Mercenary

Dauthi Mercenary

Creature — Dauthi Knight Mercenary (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
: Dauthi Mercenary gets +1/+0 until end of turn.

3.8 /10
--
Death Baron

Death Baron

Creature — Zombie Wizard (2/2)

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

9.5 /10
$2.92
DeathsHead Buzzard

Death's-Head Buzzard

Creature — Bird (2/1)

Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.

1.7 /10
--
Dirtwater Wraith

Dirtwater Wraith

Creature — Wraith (1/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Dirtwater Wraith gets +1/+0 until end of turn.

3 /10
$0.16
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