Creature — Faerie Wizard (2/2)
Flying
, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Licid (2/2)
, : Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has flying.
Creature — Snake Wizard (2/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature — Human Soldier (1/1)
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay .
: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Creature — Giant Warrior (3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
Creature — Ogre (3/2)
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Henchfiend of Ukor gets +1/+0 until end of turn.
Creature — Angel (3/4)
Flying, vigilance
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Demon (3/3)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Crab (4/4)
Defender
When Hightide Hermit enters the battlefield, you get (four energy counters).
Pay : Hightide Hermit can attack this turn as though it didn't have defender.
Creature — Merfolk Pirate (3/2)
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Elemental (6/2)
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay .
Creature — Bird Beast (3/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
Legendary Creature — Human Wizard Advisor (2/4)
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Creature — Weird // Land (1/4)
Flash
When Hydroelectric Specimen enters the battlefield, you may change the target of target instant or sorcery spell with a single target to Hydroelectric Specimen.
Hydroelectric Laboratory
As Hydroelectric Laboratory enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
Creature — Elemental (2/2)
, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
Creature — Elemental Bird (3/3)
Flying
, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.
Creature — Elemental Soldier (2/3)
Vigilance
Whenever Icewrought Sentry attacks, you may pay . When you do, tap target creature an opponent controls.
Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.
Creature — Shapeshifter (0/3)
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Illusion (3/4)
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
Creature — Phyrexian Bird (3/1)
Flying
Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
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