Sorcery
Choose three. You may choose the same mode more than once.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
• Target creature gets -3/-3 until end of turn.
• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Sorcery
Return up to one target creature card from your graveyard to the battlefield if was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast this spell. (Do both if was spent.)
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.
Exile Vengeful Rebirth.
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Sorcery
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Sorcery
Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.
When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
Sorcery — Lesson
Create a 4/4 blue and red Elemental creature token.
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
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