Creature — Octopus Wizard Scout (1/1)
Flying
, Sacrifice a land: Draw a card.
Creature — Octopus Wizard (1/1)
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Creature — Drake (1/1)
Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.
Creature — Volver (1/1)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Cetavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
Creature — Vedalken Artificer (1/3)
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)
Creature — Faerie (2/1)
Flying
Whenever you surveil, you may pay . If you do, create a token that's a copy of Copy Catchers.
Creature — Human Rogue // Creature — Human Wizard (2/1)
When you sacrifice a Clue, transform Daring Sleuth.
Bearer of Overwhelming Truths
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Legendary Creature — Human Noble (1/3)
When Denethor, Stone Seer enters the battlefield, scry 2.
, , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.
Creature — Human Spellshaper (1/1)
, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature — Illusion (2/2)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, Ertai's Familiar can't phase out.
Creature — Elemental (4/1)
When Frost Walker becomes the target of a spell or ability, sacrifice it.
Creature — Spirit Rogue (2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
Creature — Drake (3/3)
Flying
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
Creature — Illusion (2/1)
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
Creature — Merfolk Rogue (2/2)
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
Creature — Shark (2/3)
Hammerhead Shark can't attack unless defending player controls an Island.
Creature — Merfolk Wizard (2/2)
You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
Enchantment
When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays .
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Illusion Warrior (2/3)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
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