Creature — Shapeshifter (2/3)
Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Creature — Beast Mutant (3/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Creature — Elf Druid (2/2)
: Reveal any number of creature cards with power 5 or greater from your hand. Add for each card revealed this way.
Creature — Dog Warrior (3/3)
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature — Troll Detective (2/3)
Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Enchantment Creature — Dryad (0/2)
: Add X mana of any one color, where X is the number of enchantments you control.
Creature — Human Warrior (4/4)
Trample
At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Legendary Creature — Human Warlock (3/4)
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
, : Untap another target creature or land you control.
Creature — Faerie Ranger (1/1)
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature — Elf Archer (2/2)
Reach (This creature can block creatures with flying.)
Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.
Creature — Beast (2/2)
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
Creature — Centaur (3/2)
Creatures you control can't be the targets of blue spells or abilities from blue sources.
Creature — Wurm (0/4)
Sumala Rumblers's power is equal to the number of creatures you control.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature — Ape (5/2)
As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)
Legendary Creature — Human Warrior (3/3)
Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
, : Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
Creature — Sliver (2/2)
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
Creature — Wolf (2/3)
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
Creature — Human Cleric Druid (1/1)
, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
Creature — Varmint (2/1)
Deathtouch, lifelink
, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
Creature — Plant Dog (3/3)
Reach (This creature can block creatures with flying.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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