← Edit search Random card

Cards similar to Shepherd of the Lost (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radiant Solar

Radiant Solar

Creature — Angel (3/6)

Flying, lifelink
Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.)
, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.

8.4 /10
$1.54
Rhoda Geist Avenger

Rhoda, Geist Avenger

Legendary Creature — Human Soldier (3/3)

Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.

7.3 /10
$0.35
Riders of Gavony

Riders of Gavony

Creature — Human Knight (3/3)

Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.

7.2 /10
$0.22
Robaran Mercenaries

Robaran Mercenaries

Creature — Human Mercenary (3/4)

Vigilance
Robaran Mercenaries has all activated abilities of all legendary creatures you control.

4.9 /10
$0.19
Romana II

Romana II

Legendary Creature — Time Lord Scientist (3/3)

Vigilance
, : Create a tapped token that's a copy of target token that entered the battlefield this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)

4.9 /10
$0.07
Rosecot Knight

Rosecot Knight

Creature — Human Knight (3/4)

Vigilance
When Rosecot Knight enters the battlefield, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on Rosecot Knight.

0.3 /10
$0.09
Sensor Splicer

Sensor Splicer

Creature — Phyrexian Artificer (1/1)

When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.

7.6 /10
$0.15
Sentinel of the Eternal Watch

Sentinel of the Eternal Watch

Creature — Giant Soldier (4/6)

Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on each opponent's turn, tap target creature that player controls.

5.4 /10
$0.21
Serra Paladin

Serra Paladin

Creature — Human Knight (2/2)

: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.

0.2 /10
$0.12
Shu General

Shu General

Creature — Human Soldier (2/2)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

1.6 /10
--
Sigardas Vanguard

Sigarda's Vanguard

Creature — Angel (3/3)

Flash
Flying
Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

7.7 /10
$0.51
Spectral Gateguards

Spectral Gateguards

Creature — Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

1.3 /10
$0.07
Squad Captain

Squad Captain

Creature — Human Soldier (2/2)

Vigilance
Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

4.3 /10
$0.03
Stagecoach Security

Stagecoach Security

Creature — Human Soldier (4/5)

When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1.9 /10
$0.04
Standing Army

Standing Army

Creature — Human Soldier (2/4)

As long as you're standing, Standing Army has vigilance.

10 /10
$0.09
Steadfast Armasaur

Steadfast Armasaur

Creature — Dinosaur (2/3)

Vigilance
, : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

2.4 /10
$0.04
Steadfast Sentinel

Steadfast Sentinel

Creature — Human Cleric (2/3)

Vigilance
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

1.5 /10
$0.02
Stonehewer Giant

Stonehewer Giant

Creature — Giant Warrior (4/4)

Vigilance
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

9 /10
$3.79
Stonehorn Chanter

Stonehorn Chanter

Creature — Rhino Cleric (4/4)

: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)

0.3 /10
$0.04
Sun Titan

Sun Titan

Creature — Giant (6/6)

Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

9.9 /10
--
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.