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Cards similar to Sightless Ghoul (400)

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Archdemon of Paliano

Archdemon of Paliano

Creature — Demon (5/4)

Draft Archdemon of Paliano face up.
As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)
Flying

1.1 /10
$0.22
Arrogant Bloodlord

Arrogant Bloodlord

Creature — Vampire Knight (4/4)

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

1.4 /10
$0.10
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm

Legendary Creature — Rat Warlock (3/4)

Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

8 /10
~$38
Azra Smokeshaper

Azra Smokeshaper

Creature — Azra Ninja (3/3)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.

6.3 /10
$0.07
Baneblade Scoundrel  Baneclaw Marauder

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Baneclaw Marauder

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2.2 /10
$0.03
BarbedBack Wurm

Barbed-Back Wurm

Creature — Wurm (4/3)

: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

0.1 /10
$0.23
Battlefield Percher

Battlefield Percher

Creature — Bird (2/2)

Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.

0 /10
$0.15
Belbes Percher

Belbe's Percher

Creature — Bird (2/2)

Flying
Belbe's Percher can block only creatures with flying.

0.1 /10
$0.09
Big Game Hunter

Big Game Hunter

Creature — Human Rebel Assassin (1/1)

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.9 /10
$0.21
Bone Dancer

Bone Dancer

Creature — Zombie (2/2)

Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.

3.2 /10
$2.73
Brutal Hordechief

Brutal Hordechief

Creature — Orc Warrior (3/3)

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
: Creatures your opponents control block this turn if able, and you choose how those creatures block.

8.4 /10
$1.45
Cadaverous Knight

Cadaverous Knight

Creature — Zombie Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Regenerate Cadaverous Knight.

1.5 /10
$0.13
Carrion Wall

Carrion Wall

Creature — Wall (3/2)

Defender (This creature can't attack.)
: Regenerate Carrion Wall.

0.8 /10
$0.25
Carrion Wurm

Carrion Wurm

Creature — Zombie Wurm (6/5)

Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.

0.5 /10
$0.17
Cemetery Gate

Cemetery Gate

Creature — Wall (0/5)

Defender (This creature can't attack.)
Protection from black

2.1 /10
$0.18
Corpse Blockade

Corpse Blockade

Creature — Zombie (1/4)

Defender
Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.

4.1 /10
$0.05
Corrupt Official

Corrupt Official

Creature — Human Minion (3/1)

: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.

0.7 /10
$0.31
Crypt Cobra

Crypt Cobra

Creature — Snake (3/3)

Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

1.4 /10
$0.22
Cursed Ronin

Cursed Ronin

Creature — Human Samurai (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Cursed Ronin gets +1/+1 until end of turn.

1.8 /10
$0.12
Cutthroat ilDal

Cutthroat il-Dal

Creature — Human Rogue (4/1)

Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)

0.8 /10
$0.04
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