Land
Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add .
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
: Add or .
Land — Mountain Forest
(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
Land
Dungeon Descent enters the battlefield tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Land
Forbidding Watchtower enters the battlefield tapped.
: Add .
: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Land
As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add or .
, : Soldiers you control get +1/+1 until end of turn.
Land
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
: Add or .
Land — Forest Gate
Gate to Manorborn enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land — Island Gate
Gate to Seatower enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land — Plains Gate
Gate to the Citadel enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land — Mountain Gate
Gate to Tumbledown enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
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