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Cards similar to Sky Swallower (400)

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Riftwing Cloudskate

Riftwing Cloudskate

Creature — Illusion (2/2)

Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5.3 /10
$0.24
Rimeshield Frost Giant

Rimeshield Frost Giant

Creature — Giant Warrior (4/5)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

3 /10
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Rimewind Cryomancer

Rimewind Cryomancer

Creature — Human Wizard (2/3)

, : Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)

5.4 /10
$0.31
River Kelpie

River Kelpie

Creature — Beast (3/3)

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

8.4 /10
$1.24
Roaming Ghostlight

Roaming Ghostlight

Creature — Spirit (3/2)

Flying
When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.

2.1 /10
$0.02
Saiba Syphoner

Saiba Syphoner

Creature — Human Ninja (2/2)

Flash
This spell costs less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.

10 /10
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Sakashima of a Thousand Faces

Sakashima of a Thousand Faces

Legendary Creature — Human Rogue (3/1)

You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)

9.7 /10
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Salvager of Secrets

Salvager of Secrets

Creature — Merfolk Wizard (2/2)

When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

6.2 /10
$0.16
Scrivener

Scrivener

Creature — Human Wizard (2/2)

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

3.4 /10
$0.12
Sealock Monster

Sealock Monster

Creature — Octopus (5/5)

Sealock Monster can't attack unless defending player controls an Island.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

3.6 /10
$0.08
Senator Peacock

Senator Peacock

Legendary Creature — Human Advisor (3/4)

Artifacts you control are Clues in addition to their other types and have ", Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.

5.5 /10
$0.35
Separatist Voidmage

Separatist Voidmage

Creature — Human Wizard (2/2)

When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.

2.8 /10
$0.06
Shimmerwing Chimera

Shimmerwing Chimera

Enchantment Creature — Chimera (3/2)

Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

4.9 /10
$0.03
Shipwreck Dowser

Shipwreck Dowser

Creature — Merfolk Wizard (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

7.5 /10
$0.04
Shoal Serpent

Shoal Serpent

Creature — Serpent (5/5)

Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

1.6 /10
$0.11
Sister of Silence

Sister of Silence

Creature — Human Knight (3/3)

Flash
Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.

6.4 /10
$0.15
Somnophore

Somnophore

Creature — Illusion (2/2)

Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.

2.7 /10
$0.49
Soul of the Rapids

Soul of the Rapids

Creature — Elemental (3/2)

Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

1.6 /10
$0.05
Souvenir Snatcher

Souvenir Snatcher

Creature — Bird (4/4)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, gain control of target noncreature artifact.

8.2 /10
$0.81
Splashy Spellcaster

Splashy Spellcaster

Creature — Elemental Wizard (2/4)

Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

3.3 /10
$0.03
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