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Cards similar to Sphinx of Lost Truths (400)

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Clinging Anemones

Clinging Anemones

Creature — Jellyfish (1/4)

Defender
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

2.7 /10
$0.02
Clocknapper

Clocknapper

Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

10 /10
$0.23
Consecrated Sphinx

Consecrated Sphinx

Creature — Sphinx (4/6)

Flying
Whenever an opponent draws a card, you may draw two cards.

9.8 /10
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Crafty Cutpurse

Crafty Cutpurse

Creature — Human Pirate (2/2)

Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

7.8 /10
$0.22
Crookclaw Transmuter

Crookclaw Transmuter

Creature — Bird Wizard (3/1)

Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

2.7 /10
$0.09
Curator of Mysteries

Curator of Mysteries

Creature — Sphinx (4/4)

Flying
Whenever you cycle or discard another card, scry 1.
Cycling (, Discard this card: Draw a card.)

8.1 /10
$0.11
Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct (4/4)

Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

9.5 /10
$8.91
Cytoplast Manipulator

Cytoplast Manipulator

Creature — Human Wizard Mutant (0/0)

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

6 /10
$4.86
Daring ThunderThief

Daring Thunder-Thief

Creature — Turtle Rogue (4/4)

Flash
Daring Thunder-Thief enters the battlefield tapped.

0.7 /10
$0.01
Dazzling Sphinx

Dazzling Sphinx

Creature — Sphinx (4/5)

Flying
Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

8.4 /10
$0.20
Deadeye RigHauler

Deadeye Rig-Hauler

Creature — Human Pirate (3/2)

Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.

3.2 /10
$0.04
Deepglow Skate

Deepglow Skate

Creature — Fish (3/3)

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

9.5 /10
$1.50
Descendant of Soramaro

Descendant of Soramaro

Creature — Human Wizard (2/3)

: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

3.4 /10
$0.15
Dispersal Technician

Dispersal Technician

Creature — Vedalken Artificer (3/2)

When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.

0.6 /10
$0.02
Displacer Kitten

Displacer Kitten

Creature — Cat Beast (2/2)

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

9.8 /10
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Diver Skaab

Diver Skaab

Creature — Zombie (3/5)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.

2.6 /10
$0.02
Diviner Spirit

Diviner Spirit

Creature — Spirit (2/4)

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

3.6 /10
$0.14
Djinni Windseer

Djinni Windseer

Creature — Djinn (3/3)

Flying
When Djinni Windseer enters the battlefield, roll a d20.
1—9 | Scry 1.
10—19 | Scry 2.
20 | Scry 3.

6.2 /10
$0.02
Docent of Perfection  Final Iteration

Docent of Perfection // Final Iteration

Creature — Insect Horror // Creature — Eldrazi Insect (5/4)

Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

Final Iteration

Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

8.8 /10
$1.52
Double Header

Double Header

Creature — Drake (2/3)

Flying
When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand.

10 /10
$0.10
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