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Cards similar to Steeling Stance (400)

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Humble

Humble

Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

3.6 /10
$0.05
Inner Calm Outer Strength

Inner Calm, Outer Strength

Instant — Arcane

Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

4.3 /10
$0.12
Intrepid Trufflesnout  Go Hog Wild

Intrepid Trufflesnout // Go Hog Wild

Creature — Boar // Instant — Adventure (3/1)

Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

Go Hog Wild

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

4.3 /10
$0.13
Invigorate

Invigorate

Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.

8.5 /10
$0.35
Karametras Blessing

Karametra's Blessing

Instant

Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

7.7 /10
$0.06
Kodamas Might

Kodama's Might

Instant — Arcane

Target creature gets +2/+2 until end of turn.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

3.6 /10
$0.10
Leap of Faith

Leap of Faith

Instant

Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

0.8 /10
$0.05
Lightning Blow

Lightning Blow

Instant

Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.

1.9 /10
--
Minecart Daredevil  Ride the Rails

Minecart Daredevil // Ride the Rails

Creature — Dwarf Knight // Instant — Adventure (4/2)



Ride the Rails

Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

3.9 /10
$0.03
Morale

Morale

Instant

Attacking creatures get +1/+1 until end of turn.

0.6 /10
$0.23
Packs Favor

Pack's Favor

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn.

1.8 /10
$0.04
Piety

Piety

Instant

Blocking creatures get +0/+3 until end of turn.

0.5 /10
$0.06
Primal Boost

Primal Boost

Instant

Target creature gets +4/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

2.2 /10
$0.03
Rally

Rally

Instant

Blocking creatures get +1/+1 until end of turn.

0.1 /10
$0.13
Resolute Strike

Resolute Strike

Instant

Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

4.6 /10
$0.04
Rimrock Knight  Boulder Rush

Rimrock Knight // Boulder Rush

Creature — Dwarf Knight // Instant — Adventure (3/1)

Rimrock Knight can't block.

Boulder Rush

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

5.7 /10
$0.07
Rouse

Rouse

Instant

If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.

1.3 /10
$0.17
Shadowbane

Shadowbane

Instant

The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

0.6 /10
$0.22
Silverflame Squire  On Alert

Silverflame Squire // On Alert

Creature — Human Soldier // Instant — Adventure (2/1)



On Alert

Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)

4.9 /10
$0.02
Spiritualize

Spiritualize

Instant

Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.

3.1 /10
$0.36
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