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Cards similar to Stoic Builder (400)

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Timberland Guide

Timberland Guide

Creature — Human Scout (1/1)

When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

4.3 /10
$0.04
Tranquil Frillback

Tranquil Frillback

Creature — Dinosaur (3/3)

When Tranquil Frillback enters the battlefield, you may pay up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.

8.1 /10
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Vengevine

Vengevine

Creature — Elemental (4/3)

Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

5.3 /10
$5.04
Adaptive Sporesinger

Adaptive Sporesinger

Creature — Phyrexian Druid (2/2)

Vigilance
When Adaptive Sporesinger enters the battlefield, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.8 /10
$0.03
Alpha Guard

Alpha Guard

Creature — Elf Employee (1/2)

When Alpha Guard enters the battlefield, choose a letter.
: Untap another target permanent whose name starts with the chosen letter.

0.2 /10
$0.02
Ana Battlemage

Ana Battlemage

Creature — Human Wizard (2/2)

Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

0.6 /10
$0.12
Antique Collector

Antique Collector

Creature — Human Rogue (2/2)

Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."

10 /10
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Archaeomancer

Archaeomancer

Creature — Human Wizard (1/2)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

9.8 /10
$0.25
Archaeomender

Archaeomender

Creature — Human Wizard (2/3)

When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.

5.6 /10
$0.08
Ardent Elementalist

Ardent Elementalist

Creature — Human Shaman (2/1)

When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

8.3 /10
$0.08
Argothian Wurm

Argothian Wurm

Creature — Wurm (6/6)

Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

4 /10
$2.53
Atzocan Archer

Atzocan Archer

Creature — Human Archer (1/4)

Reach
When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

3.4 /10
$0.04
Boseiju Pathlighter

Boseiju Pathlighter

Creature — Human Rogue (3/2)

When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook.

10 /10
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Briarhorn

Briarhorn

Creature — Elemental (3/3)

Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3.4 /10
$0.15
Briarpack Alpha

Briarpack Alpha

Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

4.1 /10
$0.10
Broodlord

Broodlord

Creature — Tyranid (3/3)

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Brood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.

7.9 /10
$0.16
Centaur Chieftain

Centaur Chieftain

Creature — Centaur (3/3)

Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

1.6 /10
$0.16
Charred Graverobber

Charred Graverobber

Creature — Skeleton Mercenary (3/1)

When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Charred Graverobber escapes with a +1/+1 counter on it.

4.9 /10
$0.10
Cherished Hatchling

Cherished Hatchling

Creature — Dinosaur (2/1)

When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."

4.9 /10
$0.12
Chomping Kavu

Chomping Kavu

Creature — Kavu (3/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature can't be blocked by creatures with power 2 or less.

2.9 /10
$0.02
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