Creature — Rhino (4/4)
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Legendary Creature — Elephant Angel (3/2)
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
Creature — Phyrexian Warrior (3/2)
Haste
When Magmatic Sprinter enters, put two oil counters on target artifact or creature you control.
At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it.
Creature — Spirit Soldier (3/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Martyr's Soul enters, if you control no tapped lands, put two +1/+1 counters on it.
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Legendary Creature — Insect Shaman (2/2)
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Sorcery
An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Creature — Kor Knight Ally (3/3)
Cohort — , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
Legendary Creature — Human Rogue (3/3)
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
Enchantment — Aura
Enchant creature you control
Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.)
When enchanted creature dies, return that card to the battlefield under your control.
Creature — Phyrexian Zombie Cleric (1/5)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.
: Target creature you control with toxic gains deathtouch until end of turn.
Legendary Planeswalker — Nissa
+1: Create a 0/1 green Plant creature token.
-2: Put a +1/+1 counter on each creature you control.
-7: You gain X life and draw X cards, where X is the number of lands you control.
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring.
, , Remove two oil counters from Norn's Wellspring: Draw a card.
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Legendary Enchantment
When Oath of Ajani enters, put a +1/+1 counter on each creature you control.
Planeswalker spells you cast cost less to cast.
Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
Creature — Ooze (2/2)
When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
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