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Cards similar to Surging Sentinels (400)

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Alabaster Mage

Alabaster Mage

Creature — Human Wizard (2/1)

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

3.7 /10
$0.05
Alabaster Wall

Alabaster Wall

Creature — Wall (0/4)

Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.

1.4 /10
$0.16
Alaborn Cavalier

Alaborn Cavalier

Creature — Human Knight (2/2)

Whenever Alaborn Cavalier attacks, you may tap target creature.

2 /10
$0.28
Alaborn Grenadier

Alaborn Grenadier

Creature — Human Soldier (2/2)

Vigilance

0.4 /10
$0.25
Alaborn Musketeer

Alaborn Musketeer

Creature — Human Soldier (2/1)

Reach (This creature can block creatures with flying.)

0.8 /10
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Alaborn Trooper

Alaborn Trooper

Creature — Human Soldier (2/3)

0.5 /10
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Alaborn Veteran

Alaborn Veteran

Creature — Human Knight (2/2)

: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

0.5 /10
$0.93
Alert Shu Infantry

Alert Shu Infantry

Creature — Human Soldier (2/2)

Vigilance

0.2 /10
$5.91
Alms Collector

Alms Collector

Creature — Cat Cleric (3/4)

Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.

8.7 /10
$0.68
Alpine Watchdog

Alpine Watchdog

Creature — Dog (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

6.4 /10
$0.12
Amateur Auteur

Amateur Auteur

Creature — Human (2/2)

Sacrifice Amateur Auteur: Destroy target enchantment.

10 /10
$0.13
Ambitious Farmhand  Seasoned Cathar

Ambitious Farmhand // Seasoned Cathar

Creature — Human Peasant // Creature — Human Knight (1/1)

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven — : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

Seasoned Cathar

Lifelink

7 /10
$0.14
Ambush Paratrooper

Ambush Paratrooper

Creature — Human Soldier (1/2)

Flash
Flying
: Creatures you control get +1/+1 until end of turn.

4.3 /10
$0.03
Ampryn Tactician

Ampryn Tactician

Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

1.8 /10
$0.08
Amrou Kithkin

Amrou Kithkin

Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

2.2 /10
$0.05
Amrou Scout

Amrou Scout

Creature — Kithkin Rebel Scout (2/1)

, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

4 /10
$0.03
Amrou Seekers

Amrou Seekers

Creature — Kithkin Rebel (2/2)

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

3.4 /10
$0.03
Anafenza KinTree Spirit

Anafenza, Kin-Tree Spirit

Legendary Creature — Spirit Soldier (2/2)

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

8.8 /10
$0.14
Angel of Condemnation

Angel of Condemnation

Creature — Angel (3/3)

Flying, vigilance
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

6.6 /10
$0.42
Angel of Eternal Dawn

Angel of Eternal Dawn

Creature — Angel (2/4)

Flying
When Angel of Eternal Dawn enters the battlefield, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.

10 /10
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