Creature — Hydra (5/1)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
Creature — Phoenix (4/1)
Flying
When Ashcloud Phoenix dies, return it to the battlefield face down under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
Creature — Donkey (4/4)
Each other Donkey gets +1½/+1½.
Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature — Dragon (4/4)
Flying
Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Creature — Kor Berserker (1/3)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.
Creature — Human Soldier Werewolf // Creature — Werewolf (4/3)
, : Ballista Watcher deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Ballista Wielder
: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Insect (2/2)
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Creature — Giant Wizard (4/2)
When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
Creature — Goblin Shaman (2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Creature — Human Shaman (3/3)
When Bloodboil Sorcerer enters the battlefield, you take the initiative.
Crown of Madness — , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature — Wolf (4/4)
When Bloodrage Alpha enters the battlefield, choose one —
• Another target Wolf or Werewolf you control fights target creature you don't control.
• You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters the battlefield, it fights up to one target creature you don't control.'"
Creature — Elemental (3/4)
Flash (You may cast this spell any time you could cast an instant.)
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
Creature — Cyclops (4/5)
Menace (This creature can't be blocked except by two or more creatures.)
When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.
Legendary Creature — Human Shaman (3/3)
Partner with Shabraz, the Skyshark (When this creature enters the battlefield, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
Legendary Creature — Human Soldier (4/4)
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
Creature — Human Pirate (4/3)
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature — Cyclops Warrior (4/4)
: Target creature can't block this turn.
Creature — Human Warrior (2/4)
Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.)
, : Chakram Slinger deals 2 damage to target player or planeswalker.
Creature — Demon (4/5)
Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
Creature — Astartes Warrior (3/3)
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
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