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Cards similar to Tel-Jilad Fallen (400)

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Sample Collector

Sample Collector

Creature — Troll Detective (2/3)

Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

0.6 /10
$0.01
Sandstalker Moloch

Sandstalker Moloch

Creature — Lizard (4/2)

Flash
When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2.9 /10
$0.02
Sarulfs Packmate

Sarulf's Packmate

Creature — Wolf (3/3)

When Sarulf's Packmate enters the battlefield, draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5.4 /10
$0.02
Savage Thallid

Savage Thallid

Creature — Fungus (5/2)

At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Regenerate target Fungus.

7.2 /10
$0.43
Savvy Trader

Savvy Trader

Creature — Human Citizen (3/3)

When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost less to cast.

6.6 /10
$0.44
Selesnya Eulogist

Selesnya Eulogist

Creature — Centaur Druid (3/3)

: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)

7.7 /10
$0.51
Silverback Elder

Silverback Elder

Creature — Ape Shaman (5/7)

Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.

9.4 /10
$3.81
Six

Six

Legendary Creature — Treefolk (2/4)

Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)

5.9 /10
$4.80
Skalla Wolf

Skalla Wolf

Creature — Wolf Spirit (3/3)

When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4.2 /10
$0.43
Skullwinder

Skullwinder

Creature — Snake (1/3)

Deathtouch
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

9 /10
$0.40
Slippery Bogbonder

Slippery Bogbonder

Creature — Human Druid (3/3)

Flash
Hexproof
When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.

9.1 /10
$1.82
Soulblade Renewer

Soulblade Renewer

Creature — Elf Warrior (2/2)

Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)
When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

1.7 /10
$0.05
Spellbane Centaur

Spellbane Centaur

Creature — Centaur (3/2)

Creatures you control can't be the targets of blue spells or abilities from blue sources.

1.5 /10
$0.59
Spike Breeder

Spike Breeder

Creature — Spike (0/0)

Spike Breeder enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.

1.5 /10
$0.31
Spike Colony

Spike Colony

Creature — Spike (0/0)

Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

0.8 /10
$0.12
Spike Feeder

Spike Feeder

Creature — Spike (0/0)

Spike Feeder enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

7.5 /10
$0.64
Spike Rogue

Spike Rogue

Creature — Spike (0/0)

Spike Rogue enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.

1.4 /10
$0.21
Spike Soldier

Spike Soldier

Creature — Spike Soldier (0/0)

Spike Soldier enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

0.9 /10
$0.20
Spike Tiller

Spike Tiller

Creature — Spike (0/0)

Spike Tiller enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

1.3 /10
$0.28
Spike Weaver

Spike Weaver

Creature — Spike (0/0)

Spike Weaver enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

7 /10
$5.47
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