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Cards similar to Vengevine (400)

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Jugan Defends the Temple  Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Remnant of the Rising Star

Flying
Whenever another creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

8.7 /10
$1.52
Jukai Liberator

Jukai Liberator

Creature — Snake Ninja (3/3)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen kind.

10 /10
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Jungleborn Pioneer

Jungleborn Pioneer

Creature — Merfolk Scout (2/2)

When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

5.3 /10
$0.06
Kami of Transience

Kami of Transience

Creature — Spirit (2/2)

Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.

7.9 /10
$0.11
Kithkin Mourncaller

Kithkin Mourncaller

Creature — Kithkin Scout (2/2)

Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.

2.4 /10
$0.21
Kraul Foragers

Kraul Foragers

Creature — Insect Scout (4/4)

Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.

5.4 /10
$0.03
Krosan Druid

Krosan Druid

Creature — Centaur Druid (2/3)

Kicker (You may pay an additional as you cast this spell.)
When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.

3.2 /10
$0.02
Ley Weaver

Ley Weaver

Creature — Human Druid (2/2)

Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.)
: Untap two target lands.

6.5 /10
$0.24
Loaming Shaman

Loaming Shaman

Creature — Centaur Shaman (3/2)

When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.

6.9 /10
$0.02
Loathsome Troll

Loathsome Troll

Creature — Troll (6/2)

: Roll a d20. Activate only if Loathsome Troll is in your graveyard.
1—9 | Put Loathsome Troll on top of your library.
10—19 | Return Loathsome Troll to your hand.
20 | Return Loathsome Troll to the battlefield tapped.

3.9 /10
$0.03
Meandering Towershell

Meandering Towershell

Creature — Turtle (5/9)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

4.1 /10
$0.13
Molder Beast

Molder Beast

Creature — Beast (5/3)

Trample
Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.

2.3 /10
$0.02
Moldgraf Millipede

Moldgraf Millipede

Creature — Insect Horror (2/2)

When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)

7.1 /10
$0.02
Nantuko Shaman

Nantuko Shaman

Creature — Insect Shaman (3/2)

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.7 /10
$0.05
Nessian Game Warden

Nessian Game Warden

Creature — Beast (4/5)

When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

3.6 /10
$0.06
Nissa Resurgent Animist

Nissa, Resurgent Animist

Legendary Creature — Elf Scout (3/3)

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

8.9 /10
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Nissa Vastwood Seer  Nissa Sage Animist

Nissa, Vastwood Seer // Nissa, Sage Animist

Legendary Creature — Elf Scout // Legendary Planeswalker — N (2/2)

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

Nissa, Sage Animist

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
?2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
?7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

8.7 /10
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Norwood Priestess

Norwood Priestess

Creature — Elf Druid (1/1)

: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.

3.2 /10
~$80
Obstinate Baloth

Obstinate Baloth

Creature — Beast (4/4)

When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

3.7 /10
$0.33
OldGrowth Troll

Old-Growth Troll

Creature — Troll Warrior (4/4)

Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add ' and ', , Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"

6.1 /10
$0.58
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