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Cards similar to Zephid (400)

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Heralds of Tzeentch

Heralds of Tzeentch

Creature — Demon (3/3)

Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

7.4 /10
$0.13
Hightide Hermit

Hightide Hermit

Creature — Crab (4/4)

Defender
When Hightide Hermit enters the battlefield, you get (four energy counters).
Pay : Hightide Hermit can attack this turn as though it didn't have defender.

3.9 /10
$0.03
Higure the Still Wind

Higure, the Still Wind

Legendary Creature — Human Ninja (3/4)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.

8.3 /10
$6.30
Homarid Warrior

Homarid Warrior

Creature — Homarid Warrior (3/3)

: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

0.4 /10
$0.18
Hordewing Skaab

Hordewing Skaab

Creature — Zombie Horror (3/3)

Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.

9 /10
$2.03
Horizon Scholar

Horizon Scholar

Creature — Sphinx (4/4)

Flying
When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.3 /10
$0.08
Hotshot Investigators

Hotshot Investigators

Creature — Vedalken Detective (4/4)

When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1.6 /10
$0.01
Hullbreaker Horror

Hullbreaker Horror

Creature — Kraken Horror (7/8)

Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.

9.9 /10
$5.13
Humongulus

Humongulus

Creature — Homunculus (2/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

1.3 /10
$0.03
Hunting Drake

Hunting Drake

Creature — Drake (2/2)

Flying
When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.

1 /10
$0.10
Hydromorph Gull

Hydromorph Gull

Creature — Elemental Bird (3/3)

Flying
, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.

1.3 /10
$0.18
Icefall Regent

Icefall Regent

Creature — Dragon (4/3)

Flying
When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.
Spells your opponents cast that target Icefall Regent cost more to cast.

6.8 /10
$0.62
Illusionary Wall

Illusionary Wall

Creature — Illusion Wall (7/4)

Defender, flying, first strike
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2.6 /10
--
Illusory Ambusher

Illusory Ambusher

Creature — Cat Illusion (4/1)

Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.

6.8 /10
$0.08
Infiltrator ilKor

Infiltrator il-Kor

Creature — Kor Rogue (3/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3.3 /10
$0.16
Inkfathom Divers

Inkfathom Divers

Creature — Merfolk Soldier (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

2.3 /10
$0.14
Inniaz the Gale Force

Inniaz, the Gale Force

Legendary Creature — Djinn (4/4)

Flying
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

5.7 /10
$0.15
Inspired Sphinx

Inspired Sphinx

Creature — Sphinx (5/5)

Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.

6.6 /10
$0.42
Island Fish Jasconius

Island Fish Jasconius

Creature — Fish (6/8)

Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.

1.8 /10
~$61
Isleback Spawn

Isleback Spawn

Creature — Kraken (4/8)

Shroud (This creature can't be the target of spells or abilities.)
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

2.7 /10
$0.61
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