← Edit search Random card

Cards similar to Forced Retreat (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Counsel of the Soratami

Counsel of the Soratami

Sorcery

Draw two cards.

4.6 /10
$0.11
Diabolic Vision

Diabolic Vision

Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

6.2 /10
--
Displacement Wave

Displacement Wave

Sorcery

Return all nonland permanents with mana value X or less to their owners' hands.

7 /10
$1.20
Distorted Curiosity

Distorted Curiosity

Sorcery

Corrupted — This spell costs less to cast if an opponent has three or more poison counters.
Draw two cards.

7.1 /10
$0.05
Divination

Divination

Sorcery

Draw two cards.

8.1 /10
$0.04
Eternal Isolation

Eternal Isolation

Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

2.4 /10
$0.03
Fascination

Fascination

Sorcery

Choose one —
• Each player draws X cards.
• Each player mills X cards.

7.7 /10
$0.25
Field Research

Field Research

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.

5.5 /10
$0.03
Flux

Flux

Sorcery

Each player discards any number of cards, then draws that many cards.
Draw a card.

7.3 /10
$0.27
Follow the Bodies

Follow the Bodies

Sorcery

Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

5.9 /10
$0.11
Foresee

Foresee

Sorcery

Scry 4, then draw two cards.

7.6 /10
$0.20
Fractured Sanity

Fractured Sanity

Sorcery

Each opponent mills fourteen cards.
Cycling (, Discard this card: Draw a card.)
When you cycle Fractured Sanity, each opponent mills four cards.

9.4 /10
$1.01
Ideas Unbound

Ideas Unbound

Sorcery — Arcane

Draw three cards. Discard three cards at the beginning of the next end step.

7.7 /10
$0.92
Ingenious Mastery

Ingenious Mastery

Sorcery

You may pay rather than pay this spell's mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

6.9 /10
$0.33
Jaces Triumph

Jace's Triumph

Sorcery

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

4.6 /10
$0.09
Mass Appeal

Mass Appeal

Sorcery

Draw a card for each Human you control.

7.8 /10
$0.35
Mentors Guidance

Mentor's Guidance

Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.

5.6 /10
$0.06
Mind Spring

Mind Spring

Sorcery

Draw X cards.

8.6 /10
$0.42
Notion Rain

Notion Rain

Sorcery

Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

7.7 /10
$0.05
One with the Machine

One with the Machine

Sorcery

Draw cards equal to the highest mana value among artifacts you control.

8.9 /10
$0.10
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.