Creature — Elf Scout (1/1)
Treetop Scout can't be blocked except by creatures with flying.
Legendary Creature — Human Wizard (2/2)
Flying
, : Target creature gets +2/+2 until end of turn.
Creature — Drake (2/1)
Flying, haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Human Soldier Scout (1/1)
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature — Lizard Warrior (1/1)
Kicker (You may pay an additional as you cast this spell.)
Haste
If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it.
: Viashino Branchrider gets +2/+0 until end of turn.
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
Creature — Dog (2/1)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
Cycling (, Discard this card: Draw a card.)
Creature — Treefolk Spirit (1/1)
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
Creature — Elf (3/2)
Kicker (You may pay an additional as you cast this spell.)
Trample
When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn.
Creature — Phyrexian Druid (2/2)
Vigilance
When Adaptive Sporesinger enters the battlefield, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Human Warrior (4/5)
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
Creature — Sloth Beast (0/3)
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
Creature — Badger (3/3)
Kicker (You may pay an additional as you cast this spell.)
When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature — Beast (2/2)
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
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