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Cards similar to Deadapult (400)

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Furious Rise

Furious Rise

Enchantment

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.

7 /10
$0.04
Ghitu Slinger

Ghitu Slinger

Creature — Human Nomad (2/2)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.

0.8 /10
$0.04
Giant Spectacle

Giant Spectacle

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has menace.

4.4 /10
$0.02
Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.

2.3 /10
$0.28
Gift of Wrath

Gift of Wrath

Enchantment — Aura

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.

5 /10
$0.03
Goblin Assault

Goblin Assault

Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.

7.8 /10
$0.91
Goblin Caves

Goblin Caves

Enchantment — Aura

Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

4.8 /10
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Goblin Oriflamme

Goblin Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

5.9 /10
$0.18
Goblin War Drums

Goblin War Drums

Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

8.5 /10
$0.87
Goblin War Paint

Goblin War Paint

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

4.7 /10
$0.13
Goblinslide

Goblinslide

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.

7.2 /10
$0.17
Grand Melee

Grand Melee

Enchantment

All creatures attack each combat if able.
All creatures block each combat if able.

5.9 /10
$1.35
Granite Grip

Granite Grip

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.

5.9 /10
$0.14
Gravity Sphere

Gravity Sphere

World Enchantment

All creatures lose flying.

1.9 /10
~$67
Hand to Hand

Hand to Hand

Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

1.6 /10
$0.36
Havoc

Havoc

Enchantment

Whenever an opponent casts a white spell, they lose 2 life.

0.7 /10
$0.23
Heat Stroke

Heat Stroke

Enchantment

At end of combat, destroy each creature that blocked or was blocked this turn.

4.4 /10
$2.54
Heaven Sent

Heaven Sent

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Investigate.
III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.

6.2 /10
$0.07
Infectious Bloodlust

Infectious Bloodlust

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.

0.8 /10
$0.07
Infectious Rage

Infectious Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

2.8 /10
$0.07
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