Creature — Human Warrior (3/3)
Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.)
Deathtouch
Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
Creature — Demon (4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Creature — Demon (5/5)
Soulhunter Rakshasa can't block.
When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
Creature — Specter (3/3)
Flying
When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Host Creature — Scorpion (3/2)
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Legendary Creature — Human Knight (5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature — Phoenix (3/3)
Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
Legendary Creature — Human Wizard (3/4)
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Artifact Creature — Construct (5/3)
Menace
Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Zombie Wurm (5/5)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Elf Rogue (4/3)
When Thornmantle Striker enters the battlefield, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
Creature — Treefolk Shaman (3/4)
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
Creature — Beast (3/3)
: Thrashing Wumpus deals 1 damage to each creature and each player.
Creature — Thrull (2/2)
Thrull creatures get +1/+1.
: Gain control of target Thrull for as long as you control Thrull Champion.
Creature — Human Warlock (3/4)
When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Creature — Gorgon Assassin (3/3)
When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
Creature — Human Peasant (3/3)
When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Skeleton Soldier (4/5)
Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.
When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
Creature — Vampire Warrior (4/2)
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Vampire (4/4)
Flying
, : Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
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