Creature — Human Wizard (1/3)
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature — Beast (2/1)
Trample
Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
Creature — Phoenix (2/2)
Flying
Managorger Phoenix can't block.
Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
Creature — Dinosaur (2/3)
Creature spells you cast cost less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
Creature — Goblin Scout (3/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Alien Worm (1/1)
Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.
Creature — Minotaur Performer (2/1)
Haste
When Minotaur de Force enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.
Creature — Minotaur Scout (3/3)
When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
Creature — Goblin (2/2)
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Creature — Goblin (1/1)
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
Creature — Goblin (3/3)
Mogg Squad gets -1/-1 for each other creature on the battlefield.
Creature — Goblin (2/2)
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.
Creature — Goblin Warrior (1/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
Creature — Hydra (1/1)
: Put a +1/+1 counter on Molten Hydra.
, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.
Creature — Goblin Warrior (1/1)
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
Creature — Human Wizard (2/2)
If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.
Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
Artifact Creature — Clown Robot Bard (1/3)
: Target Robot gets +2/+0 until end of turn.
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