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Cards similar to Forced Retreat (400)

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Supreme Verdict

Supreme Verdict

Sorcery

This spell can't be countered.
Destroy all creatures.

9.9 /10
$2.12
Tunnel Vision

Tunnel Vision

Sorcery

Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.

5.5 /10
$2.15
Wargate

Wargate

Sorcery

Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.

8.5 /10
$2.86
Better Than One

Better Than One

Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

10 /10
$0.15
Contest of Claws

Contest of Claws

Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

7.5 /10
$3.55
Demonic Dread

Demonic Dread

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.

4.1 /10
$0.26
Doomsday

Doomsday

Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

8.2 /10
$4.38
Enter the Infinite

Enter the Infinite

Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

8.6 /10
$3.95
Feral Encounter

Feral Encounter

Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

6.1 /10
$0.11
Indomitable Creativity

Indomitable Creativity

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.

6.7 /10
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Mnemonic Betrayal

Mnemonic Betrayal

Sorcery

Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.

9.3 /10
~$10
Squees Revenge

Squee's Revenge

Sorcery

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

7.1 /10
$0.55
Stitch in Time

Stitch in Time

Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

8.1 /10
$3.09
Titans Revenge

Titan's Revenge

Sorcery

Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2.1 /10
$0.24
Truth or Consequences

Truth or Consequences

Sorcery

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

5.3 /10
$0.13
Urzas Guilt

Urza's Guilt

Sorcery

Each player draws two cards, then discards three cards, then loses 4 life.

3.3 /10
$0.43
Aethertow

Aethertow

Instant

Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.4 /10
$0.10
Against All Odds

Against All Odds

Sorcery

Choose one or both —
• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.
• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.

7.2 /10
$0.03
Ajanis Influence

Ajani's Influence

Sorcery

Put two +1/+1 counters on target creature.
Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3.9 /10
$0.26
An Incident Has Occurred

An Incident Has Occurred

Sorcery

Choose one or both —
• Destroy target creature with flying.
• Destroy target Attraction. (It's put into its owner's junkyard.)
You may apologize. If you do, you gain 3 life.

0.3 /10
$0.02
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