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Cards similar to Order of Whiteclay (400)

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Forbidding Spirit

Forbidding Spirit

Creature — Spirit Cleric (3/3)

When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

5.5 /10
$0.12
Forerunner of the Legion

Forerunner of the Legion

Creature — Vampire Knight (2/2)

When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

8.3 /10
$0.69
Fortune Loyal Steed

Fortune, Loyal Steed

Legendary Creature — Beast Mount (2/4)

When Fortune, Loyal Steed enters the battlefield, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1

4.9 /10
$0.22
Frontline Medic

Frontline Medic

Creature — Human Cleric (3/3)

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .

9.2 /10
$0.26
Gale Swooper

Gale Swooper

Creature — Griffin (3/2)

Flying
When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

2 /10
$0.03
Gallant Cavalry

Gallant Cavalry

Creature — Human Knight (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)
When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

4 /10
$0.03
Gavony Silversmith

Gavony Silversmith

Creature — Human Soldier (2/3)

When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

3.4 /10
$0.03
Giada Font of Hope

Giada, Font of Hope

Legendary Creature — Angel (2/2)

Flying, vigilance
Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.
: Add . Spend this mana only to cast an Angel spell.

9.4 /10
$4.13
Glimmerpoint Stag

Glimmerpoint Stag

Creature — Elk (3/3)

Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

5.2 /10
$0.09
GlintSleeve Artisan

Glint-Sleeve Artisan

Creature — Dwarf Artificer (2/2)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

3 /10
$0.02
Glorifier of Suffering

Glorifier of Suffering

Creature — Vampire Soldier (3/2)

When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.

3.2 /10
$0.02
Glyph Elemental

Glyph Elemental

Enchantment Creature — Elemental (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Glyph Elemental.
Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.

1.5 /10
$0.08
GoShintai of Lifes Origin

Go-Shintai of Life's Origin

Legendary Enchantment Creature — Shrine (3/4)

, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.

8.6 /10
$3.53
Graceful Antelope

Graceful Antelope

Creature — Antelope (1/4)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.

1.8 /10
$0.35
Guardian of Faith

Guardian of Faith

Creature — Spirit Knight (3/2)

Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

9.4 /10
$3.23
Guardian of Pilgrims

Guardian of Pilgrims

Creature — Spirit Cleric (2/2)

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

0.6 /10
$0.01
Haazda Officer

Haazda Officer

Creature — Human Soldier (3/2)

When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.

0.8 /10
$0.03
Halimar Tidecaller

Halimar Tidecaller

Creature — Human Wizard Ally (2/3)

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.

5.2 /10
$0.12
Hallowed Spiritkeeper

Hallowed Spiritkeeper

Creature — Avatar (3/2)

Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

8.2 /10
$0.56
Hanna Ships Navigator

Hanna, Ship's Navigator

Legendary Creature — Human Artificer (1/2)

, : Return target artifact or enchantment card from your graveyard to your hand.

8.9 /10
$0.16
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