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Cards similar to Recollect (400)

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Wielding the Green Dragon

Wielding the Green Dragon

Sorcery

Target creature gets +4/+4 until end of turn.

0.5 /10
$5.02
Wild Instincts

Wild Instincts

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

1.9 /10
$0.07
Wildcall

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

3.5 /10
$0.17
Wing Snare

Wing Snare

Sorcery

Destroy target creature with flying.

0.8 /10
$0.18
Winters Grasp

Winter's Grasp

Sorcery

Destroy target land.

3.6 /10
$0.69
You Find a Cursed Idol

You Find a Cursed Idol

Sorcery

Choose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

7.1 /10
$0.03
Zombify

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

7 /10
$0.23
AnHavva Inn

An-Havva Inn

Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

1.8 /10
$0.26
Awaken the Woods

Awaken the Woods

Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

9.6 /10
$9.97
Beacon of Creation

Beacon of Creation

Sorcery

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

6.9 /10
$6.95
Borrowing the East Wind

Borrowing the East Wind

Sorcery

Borrowing the East Wind deals X damage to each creature with horsemanship and each player.

1.5 /10
~$80
Break Out

Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

2.8 /10
$0.17
Cached Defenses

Cached Defenses

Sorcery

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

1.7 /10
$0.02
Calming Verse

Calming Verse

Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

5.6 /10
$0.35
Canopy Surge

Canopy Surge

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.

3.5 /10
$0.24
Channel

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

10 /10
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Channel the Suns

Channel the Suns

Sorcery

Add .

4.4 /10
$0.46
Chatterstorm

Chatterstorm

Sorcery

Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

8.5 /10
$0.05
Cram Session

Cram Session

Sorcery

You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

2.9 /10
$0.05
Creeping Corrosion

Creeping Corrosion

Sorcery

Destroy all artifacts.

6.1 /10
$0.56
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