Instant // Instant
Put target artifact or enchantment on the bottom of its owner's library.
Seek
Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
Instant
Destroy target creature with power 4 or greater.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Cast this spell only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Lens Flare deals 5 damage to target attacking or blocking creature.
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
Instant
Destroy target artifact or enchantment.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine (Choose both if you pay the entwine cost.)
Instant
Choose one —
• Tap all Spirits.
• Tap all non-Spirit creatures.
Instant — Trap
If four or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Instant
This spell costs less to cast for each opponent you're attacking.
Exile target creature.
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
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